Why and for whom?
The purpose of this workshop is to equip you with AutoCAD's Rendering capabilities, give you a chance to expand your idea in 3D model and make them look realistic. This realism is possible because of the materials attached to models, lights placed in drawings, and complex mathematical calculations determining how light illuminates, reflects from, and refracts through materials.
We will explore the basic and advanced features for rendering, show how you can use AutoCAD to produce lifelike views (rendering) of your 3D drawings.
Another highlight of the workshop is to explore how to produce Animated Walk-through from 3D Models.
This workshop is intended for architects, engineers, drafters, and design-related professionals who already have basic knowledge and know-how in creating 3-D drawing using AutoCAD.
What will you learn?
During the workshop, we provide hand-on, step-by-step instructions on how to accomplish course objectives:
A. Introducing Rendering ~ Type of Rendered Objects ~ Rendering Guidelines ~ Rendering Procedure and Destination ~ Rendering Styles ~ Invoking Renderings
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B. Quick Rendering ~ Quickly Changing the Render Style ~ Quickly Applying Material ~ Quickly Changing Background ~ Quickly Turning On the Sun ~ Saving the Rendering
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C. Adcanced Rendering ~ Modifying Rendering Preferences ~ Displaying Render Window ~ Touring Render Window ~ Creating Rendering Styles
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D. Adding Material ~ Getting to Know Materials ~ Creating Simple Material ~ Creating Texture Material (Bump Map, Opacity Map) ~ Assigning Materials to Layers ~ Assigning Materials to Objects ~ Managing Mapping (Planar, Box, Spherical, Cylindrical Mapping) ~ Converting Old Materials
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E. Placing Lights ~ Lights in Drawing ~ Default Light ~ Sun Light ~ Adding Lights (Distant, Point, Spot Lights) ~ Using Light List ~ Using Global Illumination (GI) and Final Gathering ~ Creating Shadows (Shadow-Mapped, Ray-traced shadows) ~ Converting Old Lights
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F. Setting Camera Views ~ Placing Cameras ~ Seeing the Camera View ~ Adjusting the Camera View ~ Editing Camera via Properties Palette ~ Editing Camera via View Manager ~ Adding Clipping ~ Adding Background ~ Adding fog ~ Rendering with Cameras
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G. Animating Rendering ~ Drawing Camera Path ~ Defining Motion Paths Animation ~ Controlling the Animation Speed ~ Previewing the Animation ~ Controlling the Animation Format ~ Saving the Animation File
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H. Plotting Rendering ~ Plotting Renderings ~ Plotting Renderings via Layouts ~ Displaying 3D Models
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I. Rendering Tutorial I
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J. Rendering Tutorial II
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I. Appendix: Material Library
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I. Appendix: 3D Objects Library
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L1: Introducing Rendering L2: Quick Rendering L3: Advanced Rendering L4: Adding Materials L5: Placing Lights L6: Setting Camera Views
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L7: Animating Rendering L8: Plotting Rendering L9: Rendering Tutorial I L10: Rendering Tutorial II Appendix : Materials Library Appendix: 3D Objects Library |
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